My Visual
Worlds.
I use drawing to move between different visual languages. Sometimes I begin with color and atmosphere; sometimes I remove color and focus only on structure, light, and line. I also create inside the digital worlds I genuinely enjoy. This page brings those sides of my practice together—not as separate identities, but as different ways I learn to see.
Selected
works.
Every image begins with a story.
A few projects across literature, character design, portraiture, and collage—each exploring emotion, identity, or memory.
Crime &
Punishment.
English PBL · Dostoevsky · Psychological Portraiture
For an English PBL project, I brought together literature, psychology, and painting to explore Raskolnikov’s guilt in Dostoevsky’s Crime and Punishment. The poster pairs an English analysis with two original illustrations.
As Raskolnikov reveals his hidden axe, the blade reflects a bloodied version of himself—a vision of what he fears becoming. The red lining of his coat suggests guilt, love, and awakening conscience.
After the murder, he lies feverish in bed. Red shadows and folds turn an ordinary room into a portrait of panic, inner conflict, and physical distress.
Two Lives.
One World.
Marvel-Inspired Original Characters · Collaboration
Inspired by memories of watching Avengers: Endgame together, my younger sister and I imagined identical twins in the Marvel universe. They study at a New York art school and perform as a music duo. I focused on their curls, lighting, denim textures, and individual styles.
The older twin combines art and science to invent a device that traps opponents inside memories, where the sisters become twenty times stronger. Her outgoing younger sister loves fashion, and they share a close bond.
The Devil
Within.
Original Character · Costume & Psychology
This Russian original character carries guilt despite having done nothing wrong, believing a demon controls her. The “demon,” however, represents her inner darkness. Her pink-and-green striped dress references crinoline-era Russian fashion.
Her husband also believes in demons, but he has committed real wrongs and mistakes his conscience for an outside force. Their contrasting stories suggest that evil lives within us, not beyond us.
Portraits &
Affection.
Commissioned Illustration · Costume · Texture
For a friend, I illustrated her alongside a favorite character holding a jasmine flower, both dressed in Regency-era fashion inspired by Pride and Prejudice.
A second portrait experiments with luminous, gemstone-like hair.
Mapping
Myself.
Two-Dimensional Art · Identity · Work in Progress
For a two-dimensional art course, I mapped my personality through a visual mind map, turning private thoughts into a personal composition.
I am also developing a portrait of my original character Maïwen de Pennoù, inspired by the Beatles’ “Girls” and her relationship with her partner.
Where Memories
Grow.
Two-Dimensional Collage · Childhood & Nature
This two-dimensional collage blends childhood, animals, and nature into a dreamlike memory. Bright fungi, leaves, a gecko, the sun, a tiger’s eye, and a child suggest the way personal memories overlap and grow.
I think
in color.
Color is often where I begin. Before I decide what a scene should explain, I usually know what I want it to feel like. I use saturation, temperature, contrast, and unexpected combinations to shape the mood of a character or the rhythm of an image. Some works are soft and nostalgic; others are intentionally loud, artificial, or exaggerated.
For me, color is not a finishing layer. It is part of the narrative.
When I remove
the color.
When I work in black and white, I have fewer places to hide. I pay much closer attention to silhouette, proportion, negative space, line weight, light, and texture. The image becomes quieter, but small decisions become more visible. I like that discipline: it pushes me to build emotion through structure rather than relying on saturation.
I am interested in how little an image needs before it begins to feel alive.
Identity V
and my fan works.
One game I keep returning to is Identity V. I am drawn to its theatrical character designs, gothic atmosphere, costume details, and the slightly unsettling visual world it creates. Because I genuinely enjoy the game, I naturally began drawing from it.
What started as fandom became another place for me to practice observation, reinterpret characters, and test my own visual choices.
From playing to creating.
Out of that affection, I have created many Identity V fan works within the fan community. Working with characters that already have a strong identity gives me a different kind of challenge: I try to preserve what makes them recognizable while changing pose, expression, composition, mood, or style. Fan creation lets me study a visual language from the inside—and then respond to it in my own way.




















